A case study of my ui/ux design process

PROJECT: PERCEPTA XR

Week 1: RESEARCH & CONCEPT DEVELOPMENT

The earliest phase of the project focused on researching immersive sensory systems and defining how altered perception could be translated into an empathy-focused experience. Rather than approaching the project as entertainment, the goal was to create an experience that encouraged users to better understand the emotional and sensory instability that can accompany perceptual disorders.

Research explored several categories of immersive technology, including VR headsets, spatial audio systems, haptic feedback wearables, locomotion devices, and environmental sensory systems. Technologies such as the Oculus Quest 3, haptic vests, tactile gloves, and spatial sound systems helped shape the initial direction of the project.

However, the research phase also revealed a major challenge: building the entire XR environment itself would quickly push the project beyond the realistic scope of the assignment. This realization led to one of the most important pivots in the entire process.

Instead of designing the XR simulation directly, the project shifted toward designing the companion application responsible for guiding and configuring the experience. This adjustment preserved the original emotional vision while creating a much more achievable UX-focused project structure.

Client: Personal Project Project Date: October, 2026 School: Full Sail University Class: UXP3222-O



Problem & Hypothesis Definition

A detailed problem statement was created to articulate the challenges associated with designing immersive empathy-focused XR systems. Traditional educational methods often struggle to communicate what altered perception actually feels like because most explanations rely on description rather than experience.

At the same time, XR experiences involving sensory overload can quickly become inaccessible or emotionally unsafe without careful UX structure and accessibility support.

MOODBOARD & EMOTIONAL DIRECTION

Perceptual Distortion

Visual fragmentation, warped environments, duplicated imagery, and unreliable interpretation were used to represent instability in visual perception.

Auditory Chaos

Layered voices, directional sound overlap, and auditory interference explored how overwhelming sound environments can impact emotional state and focus.

Haptic Sensation

Wearable technology, environmental feedback systems, and tactile immersion represented the physical dimension of perception and bodily awareness.

Environmental Atmosphere

Fog, isolation, liminal environments, atmospheric lighting, and spatial ambiguity helped establish emotional tone and psychological tension.

Rather than designing for horror or shock value, the goal was to create emotional understanding through sensory discomfort, confusion, and overstimulation.



Week 1 Summary

By the end of Week 1, the project had established a clear emotional direction, a focused scope, and a structured UX strategy centered around accessibility and guided immersion. The project evolved from an overly ambitious XR systems concept into a focused companion application capable of supporting complex sensory experiences through thoughtful interface design.

The completed framing work established the foundation for all future design decisions and ensured that immersion, accessibility, and emotional pacing would remain aligned throughout the remainder of the project.


Problem Statement

How might we design a multi-sensory XR companion experience that allows users to safely explore altered perception while maintaining accessibility, emotional guidance, and user control throughout the experience?

Hypothesis

If users are given structured guidance, adjustable sensory calibration, and accessibility-focused support systems within a multi-sensory XR companion application, then they will be able to engage more safely and meaningfully with an immersive altered-perception experience. By combining controlled sensory interaction with clear UX design principles, the experience can increase empathy and understanding without sacrificing usability, comfort, or accessibility.


A complete user flow was created to guide the structure of the experience from onboarding to post-session reflection.

The flow included:

  • Welcome & briefing

  • Safety & consent

  • Experience selection

  • Sensory calibration

  • Accessibility configuration

  • Session readiness

  • Live guidance prompts

  • Reflection & decompression

Unlike traditional application flows focused solely on navigation efficiency, this flow was intentionally designed around emotional pacing and user comfort.

Decision points were incorporated throughout the experience to allow users to pause, adjust settings, or disengage if needed.

Here is how the proposal came out:

If you would prefer, you can download the whole proposal as a PDF here.

Week 2: IDEATION & PROTOTYPE PLANNING

LOW-FIDELITY WIREFRAMING

The wireframing phase focused on clarity, readability, and minimizing cognitive overload.

A 16:9 layout structure was used throughout the project to better align with common XR and VR interface presentation standards. This allowed screens to feel more naturally adaptable to immersive display environments.

Rather than relying on placeholder text, real copy was written during the wireframing stage to better evaluate pacing, emotional tone, and instructional clarity.

Special attention was given to:

  • Readability under sensory strain

  • Clear hierarchy

  • Simple navigation paths

  • Reduced visual clutter

  • Large interactive elements

  • Calm visual pacing

The goal was to create interfaces that felt supportive rather than overwhelming.

ACCESSIBILITY PLANNING


Accessibility became one of the defining pillars of the project.

One of the most important design decisions involved separating sensory calibration systems from accessibility systems.

Sensory calibration focused on adjusting the intensity of the experience itself, including visual distortion, audio layering, haptic feedback, and environmental effects.

Accessibility systems focused instead on user capability and comfort. Features included:

  • Color correction modes

  • Voice navigation

  • Mono, stereo, and spatial audio selection

  • Simplified visual layouts

  • Cognitive support prompts

  • Persistent pause and exit systems

This separation allowed accessibility to remain focused on usability and inclusion rather than becoming tied directly to immersion intensity.


WEEK 3: INTERACTIVE PROTOTYPE DEVELOPMENT


Making it Real

Week 3 focused on transforming the planning and structural work from earlier phases into a functioning interactive prototype.

This phase emphasized interaction flow, emotional pacing, visual cohesion, and reinforcing the relationship between immersion and usability.

The prototype was developed entirely within Figma while maintaining design decisions intended to support XR-oriented presentation and interaction behavior.

INTERACTIVE PROTOTYPE DEVELOPMENT

Using the low-fidelity wireframes and finalized user flow, a complete interactive prototype was constructed to simulate the onboarding and preparation process for the XR experience.

The prototype included:

  • Welcome and briefing screens

  • Safety and consent systems

  • Experience selection

  • Sensory calibration interfaces

  • Accessibility configuration

  • Ready-state onboarding

  • Reflection and decompression screens

Care was taken to ensure that interactions remained intentional, readable, and emotionally paced throughout the experience.

Navigation was deliberately kept simple and structured in order to reduce confusion and maintain focus during emotionally intense moments.


EMOTIONAL PACING & GUIDED EXPERIENCE DESIGN

Unlike many traditional UI systems focused purely on task completion, Percepta XR required emotional pacing to become part of the interaction design itself.

The onboarding sequence was intentionally designed to:

  • Prepare users emotionally

  • Establish safety expectations

  • Encourage intentional participation

  • Reinforce user control throughout the process

Reflection and decompression screens were also included to help users process the experience after completion rather than abruptly ending the interaction.

This structure reinforced the educational and empathy-focused goals of the project while helping maintain emotional safety.


Week 3 Summary

By the end of Week 3, Percepta XR existed as a cohesive interactive prototype capable of guiding users through a structured, accessibility-aware XR onboarding experience. The project successfully demonstrated how UX systems can support emotionally intense immersive experiences through thoughtful pacing, calibration systems, and user-centered accessibility planning.


Case Study Summary

Percepta XR began as an ambitious concept exploring altered perception through immersive multi-sensory XR design. Over the course of the project, that concept evolved into a focused UX companion platform centered around guidance, accessibility, emotional pacing, and sensory control.

Rather than attempting to recreate perception disorders directly, the project focused on how interface design can support empathy-building experiences safely and intentionally.

Throughout the four-week process, each phase intentionally built upon the last. Early concept framing established the emotional goals and experiential direction of the project. Moodboarding and sensory exploration defined the tone of the experience, while user flows and wireframes translated abstract concepts into structured interaction systems. The final prototype brought those systems together into a cohesive onboarding and calibration experience designed to support immersive XR interaction while maintaining accessibility and emotional awareness.

One of the most valuable lessons of the project involved scope management. Learning to scale the concept from a full XR environment into a realistic UX companion platform allowed the project to remain achievable while preserving its original vision and intent.

Percepta XR ultimately reinforced the importance of designing systems, not just screens. By prioritizing accessibility, emotional pacing, and user control alongside immersion, the project demonstrates how thoughtful UX design can support complex experiential technologies in meaningful and human-centered ways.

Thank you!!!